Thursday, 25 September 2008

Fuel

David Brickley Calls Burnout a Postage Stamp Compared to Fuel
Producer claims game would fill four Blu-ray discs if developed using traditional methods

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If what Codemasters executive producer David Brickley says is true, the game world in Fuel will be much bigger than almost anything we've seen before. In an interview with Videogamer (via Joystiq), Brickley said the game world in Fuel makes Burnout: Paradise's Paradise City look like a "postage stamp."
According to the developer, Fuel's world map is an insane 5,000 square miles. When asked how many Paradise Cities would fit inside that area, Brickley said, "I did a little Power Point internally to do it and it zoomed them in to each other. It's like a little postage stamp because I think it does like four kilometres or something." Additionally, he claimed that if Fuel were developed using traditional means, the game would fill four Blu-ray discs.
Although Brickley is obviously taking a good-natured jab at Criterion's latest game, he doesn't see the two games directly competing. "They probably compliment each other quite well," said Brickley. Still, once they've opened up the size comparisons, it's hard not to think about them. Does Fuel's crazy amount of ground to cover get you excited, or are you more interested in the smaller, concentrated area of Burnout: Paradise?

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